CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

should_use_broadly_european_music_trigger

should_use_broadly_european_music_trigger = yes

game/common/scripted_triggers/music_triggers.txt, line 226 (48 lines). No parameters.

should_use_broadly_european_music_trigger is a scripted trigger in Crusader Kings III, written at line 226 of its file. It takes no parameters: should_use_broadly_european_music_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/music_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (48 lines of game script)
should_use_broadly_european_music_trigger = {
	NOT = { government_has_flag = government_is_nomadic }
	OR = {
		AND = {
			exists = capital_province
			capital_province = {
				OR = {
					geographical_region = world_europe_west
					geographical_region = world_europe_north
					geographical_region = world_europe_south
				}
			}
			religion != religion:islam_religion
		}
		culture = {
			OR = {
				has_cultural_pillar = heritage_iberian
				has_cultural_pillar = heritage_north_germanic
				has_cultural_pillar = heritage_west_germanic
				has_cultural_pillar = heritage_central_germanic
				has_cultural_pillar = heritage_frankish
				has_cultural_pillar = heritage_latin
				has_cultural_pillar = heritage_south_slavic
				has_cultural_pillar = heritage_west_slavic
				has_cultural_pillar = heritage_vlach
				has_cultural_pillar = heritage_magyar
				has_cultural_pillar = heritage_goidelic
				has_cultural_pillar = heritage_brythonic
				any_parent_culture_or_above = {
					OR = {
						has_cultural_pillar = heritage_iberian
						has_cultural_pillar = heritage_north_germanic
						has_cultural_pillar = heritage_west_germanic
						has_cultural_pillar = heritage_central_germanic
						has_cultural_pillar = heritage_frankish
						has_cultural_pillar = heritage_latin
						has_cultural_pillar = heritage_south_slavic
						has_cultural_pillar = heritage_west_slavic
						has_cultural_pillar = heritage_vlach
						has_cultural_pillar = heritage_magyar
						has_cultural_pillar = heritage_goidelic
						has_cultural_pillar = heritage_brythonic
					}
				}
			}
		}
	}
}

As written in game/common/scripted_triggers/music_triggers.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_triggers/music_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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