Scripted trigger
should_use_asian_music_trigger
should_use_asian_music_trigger = yesgame/common/scripted_triggers/music_triggers.txt, line 37 (36 lines). No parameters.
should_use_asian_music_trigger is a scripted trigger in Crusader Kings III, written at line 37 of its file. It takes no parameters: should_use_asian_music_trigger = yes (or no). The game's script calls it in 2 places, among them Softly, Softly (event hunt.1040) and should_not_be_valid_if_asian_music_is_valid_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/music_triggers.txt.
What it checks
One of these
All of these
- Their culture:
has_building_gfx = steppe_building_gfx
One of these
- Their culture: The Culture has the Mongolic Cultural Pillar
or
Their culture › Any parent culture or above: The Culture has the Mongolic Cultural Pillaror
Their culture: The Culture has the Tungusic Cultural Pillaror
Their culture › Any parent culture or above: The Culture has the Tungusic Cultural Pillaror
Their capital province:One of these
- Is in the Northeast Asia region
or
Is in the Eastern Steppe regionor
Is in the Siberia region
- Their culture:
or
Their culture:One of these
has_building_gfx = chinese_building_gfxor
has_building_gfx = indian_building_gfxor
has_building_gfx = southeast_asian_building_gfxor
has_building_gfx = tibetan_building_gfxor
has_building_gfx = japanese_building_gfx
or
Their religion:is_in_family = rf_sinitic
or
Their religion is Buddhismor
Their religion is Hinduismor
Their religion is Shintōismor
Any character situation:situation_type = dynastic_cycle
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (36 lines of game script)
should_use_asian_music_trigger = {
OR = {
AND = {
culture = {
has_building_gfx = steppe_building_gfx
}
OR = {
culture = { has_cultural_pillar = heritage_mongolic }
culture = { any_parent_culture_or_above = { has_cultural_pillar = heritage_mongolic } }
culture = { has_cultural_pillar = heritage_tungusic }
culture = { any_parent_culture_or_above = { has_cultural_pillar = heritage_tungusic } }
capital_province ?= {
OR = {
geographical_region = world_asia_north_east
geographical_region = world_steppe_east
geographical_region = world_siberia
}
}
}
}
culture = {
OR = {
has_building_gfx = chinese_building_gfx
has_building_gfx = indian_building_gfx
has_building_gfx = southeast_asian_building_gfx
has_building_gfx = tibetan_building_gfx
has_building_gfx = japanese_building_gfx
}
}
religion = { is_in_family = rf_sinitic }
religion = religion:buddhism_religion
religion = religion:hinduism_religion
religion = religion:shintoism_religion
any_character_situation = { situation_type = dynastic_cycle }
}
}As written in game/common/scripted_triggers/music_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls should_use_asian_music_trigger.
Events (1)
- Softly, Softly
hunt.1040
Scripted triggers (1)
Source: game/common/scripted_triggers/music_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.