CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

should_use_asian_music_trigger

should_use_asian_music_trigger = yes

game/common/scripted_triggers/music_triggers.txt, line 37 (36 lines). No parameters.

should_use_asian_music_trigger is a scripted trigger in Crusader Kings III, written at line 37 of its file. It takes no parameters: should_use_asian_music_trigger = yes (or no). The game's script calls it in 2 places, among them Softly, Softly (event hunt.1040) and should_not_be_valid_if_asian_music_is_valid_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/music_triggers.txt.

What it checks

  • One of these

    • All of these

      • Their culture:
        • has_building_gfx = steppe_building_gfx
      • One of these

        • Their culture: The Culture has the Mongolic Cultural Pillar
        • or

          Their culture › Any parent culture or above: The Culture has the Mongolic Cultural Pillar
        • or

          Their culture: The Culture has the Tungusic Cultural Pillar
        • or

          Their culture › Any parent culture or above: The Culture has the Tungusic Cultural Pillar
        • or

          Their capital province:
          • One of these

            • Is in the Northeast Asia region
            • or

              Is in the Eastern Steppe region
            • or

              Is in the Siberia region
    • or

      Their culture:
      • One of these

        • has_building_gfx = chinese_building_gfx
        • or

          has_building_gfx = indian_building_gfx
        • or

          has_building_gfx = southeast_asian_building_gfx
        • or

          has_building_gfx = tibetan_building_gfx
        • or

          has_building_gfx = japanese_building_gfx
    • or

      Their religion:
      • is_in_family = rf_sinitic
    • or

      Their religion is Buddhism
    • or

      Their religion is Hinduism
    • or

      Their religion is Shintōism
    • or

      Any character situation:
      • situation_type = dynastic_cycle

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (36 lines of game script)
should_use_asian_music_trigger = {
	OR = {
		AND = {
			culture = {
				has_building_gfx = steppe_building_gfx
			}
			OR = {
				culture = { has_cultural_pillar = heritage_mongolic }
				culture = { any_parent_culture_or_above = { has_cultural_pillar = heritage_mongolic } }
				culture = { has_cultural_pillar = heritage_tungusic }
				culture = { any_parent_culture_or_above = { has_cultural_pillar = heritage_tungusic } }
				capital_province ?= {
					OR = {
						geographical_region = world_asia_north_east
						geographical_region = world_steppe_east
						geographical_region = world_siberia
					}
				}
			}
		}
		culture = {
			OR = {
				has_building_gfx = chinese_building_gfx
				has_building_gfx = indian_building_gfx
				has_building_gfx = southeast_asian_building_gfx
				has_building_gfx = tibetan_building_gfx
				has_building_gfx = japanese_building_gfx
			}
		}
		religion = { is_in_family = rf_sinitic }
		religion = religion:buddhism_religion
		religion = religion:hinduism_religion
		religion = religion:shintoism_religion
		any_character_situation = { situation_type = dynastic_cycle }
	}
}

As written in game/common/scripted_triggers/music_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls should_use_asian_music_trigger.

Source: game/common/scripted_triggers/music_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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