Scripted trigger · All Under Heaven files
should_pick_pro_hegemon_movement_trigger
should_pick_pro_hegemon_movement_trigger = yesgame/common/scripted_triggers/10_tgp_dynastic_cycle_triggers.txt, line 361 (25 lines). No parameters.
should_pick_pro_hegemon_movement_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 361 of its file. It takes no parameters: should_pick_pro_hegemon_movement_trigger = yes (or no). The game's script calls it in 1 place, among them The Dynastic Cycle (situation). Patch 1.20.1.2, from game/common/scripted_triggers/10_tgp_dynastic_cycle_triggers.txt.
The comment above it in the file
dynastic cycle sort to movement triggers
What it checks
title:h_china.holder.legitimacy_level >= 2NOT = { has_relation_victim = title:h_china.holder }NOT = { has_relation_bully = title:h_china.holder }NOT = { has_relation_rival = title:h_china.holder }NOT = { is_at_war_with = title:h_china.holder }NOT = { is_imprisoned_by = title:h_china.holder }NOT = { house_has_feud_relation_with_trigger = { TARGET = title:h_china.holder } }One of these
has_relation_lover = title:h_china.holderor
has_relation_friend = title:h_china.holderor
has_relation_crush = title:h_china.holderor
has_relation_potential_friend = title:h_china.holderor
has_relation_elder = title:h_china.holderor
has_relation_disciple = title:h_china.holderor
Has the Trait: Loyalor
house ?= title:h_china.holder.houseor
has_dread_level_towards = { target = title:h_china.holder level >= 1 }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (25 lines of game script)
should_pick_pro_hegemon_movement_trigger = {
title:h_china.holder.legitimacy_level >= 2
NOR = {
has_relation_victim = title:h_china.holder
has_relation_bully = title:h_china.holder
has_relation_rival = title:h_china.holder
is_at_war_with = title:h_china.holder
is_imprisoned_by = title:h_china.holder
house_has_feud_relation_with_trigger = { TARGET = title:h_china.holder }
}
OR = {
has_relation_lover = title:h_china.holder
has_relation_friend = title:h_china.holder
has_relation_crush = title:h_china.holder
has_relation_potential_friend = title:h_china.holder
has_relation_elder = title:h_china.holder
has_relation_disciple = title:h_china.holder
has_trait = loyal
house ?= title:h_china.holder.house
has_dread_level_towards = {
target = title:h_china.holder
level >= 1
}
}
}As written in game/common/scripted_triggers/10_tgp_dynastic_cycle_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls should_pick_pro_hegemon_movement_trigger.
Situations (1)
Source: game/common/scripted_triggers/10_tgp_dynastic_cycle_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.