CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted trigger · All Under Heaven files

should_pick_pro_hegemon_movement_trigger

should_pick_pro_hegemon_movement_trigger = yes

game/common/scripted_triggers/10_tgp_dynastic_cycle_triggers.txt, line 361 (25 lines). No parameters.

should_pick_pro_hegemon_movement_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 361 of its file. It takes no parameters: should_pick_pro_hegemon_movement_trigger = yes (or no). The game's script calls it in 1 place, among them The Dynastic Cycle (situation). Patch 1.20.1.2, from game/common/scripted_triggers/10_tgp_dynastic_cycle_triggers.txt.

The comment above it in the file

dynastic cycle sort to movement triggers

What it checks

  • title:h_china.holder.legitimacy_level >= 2
  • NOT = { has_relation_victim = title:h_china.holder }
  • NOT = { has_relation_bully = title:h_china.holder }
  • NOT = { has_relation_rival = title:h_china.holder }
  • NOT = { is_at_war_with = title:h_china.holder }
  • NOT = { is_imprisoned_by = title:h_china.holder }
  • NOT = { house_has_feud_relation_with_trigger = { TARGET = title:h_china.holder } }
  • One of these

    • has_relation_lover = title:h_china.holder
    • or

      has_relation_friend = title:h_china.holder
    • or

      has_relation_crush = title:h_china.holder
    • or

      has_relation_potential_friend = title:h_china.holder
    • or

      has_relation_elder = title:h_china.holder
    • or

      has_relation_disciple = title:h_china.holder
    • or

      Has the Trait: Loyal
    • or

      house ?= title:h_china.holder.house
    • or

      has_dread_level_towards = { target = title:h_china.holder level >= 1 }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (25 lines of game script)
should_pick_pro_hegemon_movement_trigger = {
	title:h_china.holder.legitimacy_level >= 2
	NOR = {
		has_relation_victim = title:h_china.holder
		has_relation_bully = title:h_china.holder
		has_relation_rival = title:h_china.holder
		is_at_war_with = title:h_china.holder
		is_imprisoned_by = title:h_china.holder
		house_has_feud_relation_with_trigger = { TARGET = title:h_china.holder }
	}
	OR = {
		has_relation_lover = title:h_china.holder
		has_relation_friend = title:h_china.holder
		has_relation_crush = title:h_china.holder
		has_relation_potential_friend = title:h_china.holder
		has_relation_elder = title:h_china.holder
		has_relation_disciple = title:h_china.holder
		has_trait = loyal
		house ?= title:h_china.holder.house
		has_dread_level_towards = {
			target = title:h_china.holder
			level >= 1
		}
	}
}

As written in game/common/scripted_triggers/10_tgp_dynastic_cycle_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls should_pick_pro_hegemon_movement_trigger.

Situations (1)

Source: game/common/scripted_triggers/10_tgp_dynastic_cycle_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?