Scripted trigger · All Under Heaven files
should_pick_conservative_movement_trigger
should_pick_conservative_movement_trigger = yesgame/common/scripted_triggers/10_tgp_dynastic_cycle_triggers.txt, line 406 (14 lines). No parameters.
should_pick_conservative_movement_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 406 of its file. It takes no parameters: should_pick_conservative_movement_trigger = yes (or no). The game's script calls it in 1 place, among them The Dynastic Cycle (situation). Patch 1.20.1.2, from game/common/scripted_triggers/10_tgp_dynastic_cycle_triggers.txt.
What it checks
One of these
- Has the Trait: Family Hierarch
or
Has the Trait: Augustor
Has the Trait: Avariciousor
is_powerful_vassal = yesor
Their house:One of these
is_powerful_family = yesor
is_dominant_family = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (14 lines of game script)
should_pick_conservative_movement_trigger = {
OR = {
has_trait = family_first
has_trait = august
has_trait = avaricious
is_powerful_vassal = yes
house ?= {
OR = {
is_powerful_family = yes
is_dominant_family = yes
}
}
}
}As written in game/common/scripted_triggers/10_tgp_dynastic_cycle_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls should_pick_conservative_movement_trigger.
Situations (1)
Source: game/common/scripted_triggers/10_tgp_dynastic_cycle_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.