CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

should_have_same_faith_succession_trigger

should_have_same_faith_succession_trigger = yes

game/common/scripted_triggers/00_cultural_triggers.txt, line 194 (10 lines). No parameters.

should_have_same_faith_succession_trigger is a scripted trigger in Crusader Kings III, written at line 194 of its file. It takes no parameters: should_have_same_faith_succession_trigger = yes (or no). The game's script calls it in 3 places, among them Same Faith (law), on_character_culture_change (on action) and on_tradition_added (on action). Patch 1.20.1.2, from game/common/scripted_triggers/00_cultural_triggers.txt.

What it checks

  • Their culture: The Culture has the Only characters of the same Faith can inherit Tradition
  • Their government is not a Theocratic-type Government
  • Their government is not unplayable

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (10 lines of game script)
should_have_same_faith_succession_trigger = {
	culture = {
		has_cultural_parameter = same_faith_inheritance_only
	}
	NOR = {
		government_has_flag = government_is_theocracy # Handled separately
		government_has_flag = government_is_holy_order # Handled separately
		government_has_flag = government_is_mercenary # Irrelevant
	}
}

As written in game/common/scripted_triggers/00_cultural_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls should_have_same_faith_succession_trigger.

Laws (1)

On actions (the game's own hooks) (2)

  • on_character_culture_change
  • on_tradition_added

Source: game/common/scripted_triggers/00_cultural_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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