Scripted trigger
should_apply_tribal_development_penalty_trigger
should_apply_tribal_development_penalty_trigger = yesgame/common/scripted_triggers/00_government_triggers.txt, line 2 (37 lines). No parameters.
should_apply_tribal_development_penalty_trigger is a scripted trigger in Crusader Kings III, written at line 2 of its file. It takes no parameters: should_apply_tribal_development_penalty_trigger = yes (or no). The game's script calls it in 2 places, among them Increase Development in County (council task) and steward_develop_county_tribal_penalty (script value). Patch 1.20.1.2, from game/common/scripted_triggers/00_government_triggers.txt.
What it checks
- Government is a Tribal-type Government
None of these
- Any liege or above:
- Any vassal or below:
- Any neighboring top liege realm owner:
- scope:county › Their holder › Any neighboring realm same rank owner:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (37 lines of game script)
should_apply_tribal_development_penalty_trigger = {
government_has_flag = government_is_tribal
NOR = {
any_liege_or_above = {
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
}
}
any_vassal_or_below = {
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
}
}
any_neighboring_top_liege_realm_owner = {
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
}
tier_difference = {
target = prev
value < -1
}
}
scope:county ?= {
holder ?= {
any_neighboring_realm_same_rank_owner = {
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
}
}
}
}
}
}As written in game/common/scripted_triggers/00_government_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls should_apply_tribal_development_penalty_trigger.
Council tasks (1)
- Increase Development in County
Script values (1)
- steward_develop_county_tribal_penalty
Source: game/common/scripted_triggers/00_government_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.