CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

should_apply_tribal_development_penalty_trigger

should_apply_tribal_development_penalty_trigger = yes

game/common/scripted_triggers/00_government_triggers.txt, line 2 (37 lines). No parameters.

should_apply_tribal_development_penalty_trigger is a scripted trigger in Crusader Kings III, written at line 2 of its file. It takes no parameters: should_apply_tribal_development_penalty_trigger = yes (or no). The game's script calls it in 2 places, among them Increase Development in County (council task) and steward_develop_county_tribal_penalty (script value). Patch 1.20.1.2, from game/common/scripted_triggers/00_government_triggers.txt.

What it checks

  • Government is a Tribal-type Government
  • None of these

    • Any liege or above:
      • One of these

    • Any vassal or below:
      • One of these

    • Any neighboring top liege realm owner:
      • One of these

      • tier_difference = { target = prev value < -1 }
    • scope:county › Their holder › Any neighboring realm same rank owner:
      • One of these

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (37 lines of game script)
should_apply_tribal_development_penalty_trigger = {
	government_has_flag = government_is_tribal
	NOR = {
		any_liege_or_above = {
			OR = {
				government_has_flag = government_is_feudal
				government_has_flag = government_is_clan
			}
		}
		any_vassal_or_below = {
			OR = {
				government_has_flag = government_is_feudal
				government_has_flag = government_is_clan
			}
		}
		any_neighboring_top_liege_realm_owner = {
			OR = {
				government_has_flag = government_is_feudal
				government_has_flag = government_is_clan
			}
			tier_difference = {
				target = prev
				value < -1
			}
		}
		scope:county ?= {
			holder ?= {
				any_neighboring_realm_same_rank_owner = {
					OR = {
						government_has_flag = government_is_feudal
						government_has_flag = government_is_clan
					}
				}
			}
		}
	}
}

As written in game/common/scripted_triggers/00_government_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls should_apply_tribal_development_penalty_trigger.

Council tasks (1)

  • Increase Development in County

Script values (1)

  • steward_develop_county_tribal_penalty

Source: game/common/scripted_triggers/00_government_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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