Scripted trigger
shared_faith_or_hof_trigger
shared_faith_or_hof_trigger = { ACTOR = … RECIPIENT = … }game/common/scripted_triggers/00_religious_triggers.txt, line 1583 (10 lines). Parameters: $ACTOR$, $RECIPIENT$.
shared_faith_or_hof_trigger is a scripted trigger in Crusader Kings III, written at line 1583 of its file. A call passes 2 parameters: ACTOR and RECIPIENT. The game's script calls it in 1 place, among them Discharge Entrenched Regent (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.
What it checks
One of these
$ACTOR$.faith = $RECIPIENT$.faithor
All of these
exists = $ACTOR$.faith.religious_headexists = $RECIPIENT$.faith.religious_head$ACTOR$.faith.religious_head = $RECIPIENT$.faith.religious_head
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
shared_faith_or_hof_trigger = {
OR = {
$ACTOR$.faith = $RECIPIENT$.faith
AND = {
exists = $ACTOR$.faith.religious_head
exists = $RECIPIENT$.faith.religious_head
$ACTOR$.faith.religious_head = $RECIPIENT$.faith.religious_head
}
}
}As written in game/common/scripted_triggers/00_religious_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls shared_faith_or_hof_trigger.
Character interactions (1)
Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.