Scripted trigger
sexual_activity_with_partner_is_criminal_in_rite_trigger
sexual_activity_with_partner_is_criminal_in_rite_trigger = { PARTNER = … RITE = … }game/common/scripted_triggers/00_crime_triggers.txt, line 95 (20 lines). Parameters: $PARTNER$, $RITE$.
sexual_activity_with_partner_is_criminal_in_rite_trigger is a scripted trigger in Crusader Kings III, written at line 95 of its file. A call passes 2 parameters: PARTNER and RITE. The game's script calls it in 6 places, among them … Betrayal (event adultery.4001), A Secret Exposed! (event secrets.0108) and It Takes Two (event bp1_yearly.9015). Patch 1.20.1.2, from game/common/scripted_triggers/00_crime_triggers.txt.
What it checks
One of these
All of these
relation_with_character_is_sodomy_in_rite_trigger = { CHARACTER = $PARTNER$ RITE = $RITE$ }trait_is_criminal_in_rite_trigger = { TRAIT = trait:sodomite RITE = $RITE$ GENDER_CHARACTER = scope:sexual_legality_check }
or
All of these
NOT = { is_consort_of = $PARTNER$ }trait_is_criminal_in_rite_trigger = { TRAIT = trait:fornicator RITE = $RITE$ GENDER_CHARACTER = scope:sexual_legality_check }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (20 lines of game script)
sexual_activity_with_partner_is_criminal_in_rite_trigger = {
save_temporary_scope_as = sexual_legality_check
OR = {
#Incest (currently never illegal so commented out)
#AND = {
# relation_with_character_is_incestuous_in_rite_trigger = { CHARACTER = $PARTNER$ RITE = $RITE$ }
# trait_is_criminal_in_rite_trigger = { TRAIT = incestuous RITE = $RITE$ GENDER_CHARACTER = scope:sexual_legality_check } }
#}
#Sodomy
AND = {
relation_with_character_is_sodomy_in_rite_trigger = { CHARACTER = $PARTNER$ RITE = $RITE$ }
trait_is_criminal_in_rite_trigger = { TRAIT = trait:sodomite RITE = $RITE$ GENDER_CHARACTER = scope:sexual_legality_check }
}
#Adultery/fornication
AND = {
NOT = { is_consort_of = $PARTNER$ }
trait_is_criminal_in_rite_trigger = { TRAIT = trait:fornicator RITE = $RITE$ GENDER_CHARACTER = scope:sexual_legality_check }
}
}
}As written in game/common/scripted_triggers/00_crime_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls sexual_activity_with_partner_is_criminal_in_rite_trigger.
Events (4)
- … Betrayal
adultery.4001 - A Secret Exposed!
secrets.0108 - It Takes Two
bp1_yearly.9015 - Unfaithful
infidelity_confrontation.1000
Scripted triggers inside an event file (1)
- adultery_4001_can_be_imprisoned_trigger
Scripted effects (1)
Source: game/common/scripted_triggers/00_crime_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.