Scripted trigger
seek_indulgences_show_recipient_trigger
seek_indulgences_show_recipient_trigger = yesgame/common/scripted_triggers/00_religious_triggers.txt, line 3419 (10 lines). No parameters.
seek_indulgences_show_recipient_trigger is a scripted trigger in Crusader Kings III, written at line 3419 of its file. It takes no parameters: seek_indulgences_show_recipient_trigger = yes (or no). The game's script calls it in 1 place, among them Seek Indulgences (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.
The comment above it in the file
Seek Indulgences: whose portrait the interaction appears on, in petitioner scope is_clergy misses many PAM prelates
What it checks
One of these
religious_head_or_challenger ?= scope:recipientor
cp:councillor_court_chaplain ?= scope:recipientor
scope:recipient:- Is a ruler
pam_is_investiture_clergy_trigger = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
seek_indulgences_show_recipient_trigger = {
OR = {
religious_head_or_challenger ?= scope:recipient
cp:councillor_court_chaplain ?= scope:recipient
scope:recipient = {
is_ruler = yes
pam_is_investiture_clergy_trigger = yes
}
}
}As written in game/common/scripted_triggers/00_religious_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls seek_indulgences_show_recipient_trigger.
Character interactions (1)
Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.