Scripted trigger
seduction_target_is_close_trigger
seduction_target_is_close_trigger = yesgame/common/scripted_triggers/00_scripted_triggers.txt, line 32 (3 lines). No parameters.
seduction_target_is_close_trigger is a scripted trigger in Crusader Kings III, written at line 32 of its file. It takes no parameters: seduction_target_is_close_trigger = yes (or no). The game's script calls it in 9 places, among them … of Words (event seduce_ongoing.1801), A Show of Force (event seduce_ongoing.6011) and A Walk in … (event seduce_ongoing.4011). Patch 1.20.1.2, from game/common/scripted_triggers/00_scripted_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (3 lines of game script)
seduction_target_is_close_trigger = {
scope:target = { is_in_the_same_court_as = scope:owner }
}As written in game/common/scripted_triggers/00_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls seduction_target_is_close_trigger.
Events (9)
- … of Words
seduce_ongoing.1801 - A Show of Force
seduce_ongoing.6011 - A Walk in …
seduce_ongoing.4011 - In … Chambers
seduce_outcome.2301 - In Any Other Court
seduce_outcome.2302 - Pretty Words
seduce_ongoing.1802
3 more
- The Love Potion
seduce_ongoing.2001 - The Veil of Courtesy
seduce_ongoing.6051 - Under the Open Sky
seduce_outcome.2304
Source: game/common/scripted_triggers/00_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.