CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

secret_raid_estate_is_criminal_trigger

secret_raid_estate_is_criminal_trigger = { OWNER = … TARGET = … }

game/common/scripted_triggers/00_secret_type_triggers.txt, line 468 (5 lines). Parameters: $OWNER$, $TARGET$.

secret_raid_estate_is_criminal_trigger is a scripted trigger in Crusader Kings III, written at line 468 of its file. A call passes 2 parameters: OWNER and TARGET. The game's script calls it in 1 place, among them Raiding an Estate (secret types). Patch 1.20.1.2, from game/common/scripted_triggers/00_secret_type_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (5 lines of game script)
secret_raid_estate_is_criminal_trigger = {
	NOT = {
		$OWNER$.var:raid_estate_permission ?= $TARGET$.house
	}
}

As written in game/common/scripted_triggers/00_secret_type_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls secret_raid_estate_is_criminal_trigger.

Secret types (1)

  • Raiding an Estate

Source: game/common/scripted_triggers/00_secret_type_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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