CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

secret_murder_is_criminal_trigger

secret_murder_is_criminal_trigger = { OWNER = … TARGET = … }

game/common/scripted_triggers/00_secret_type_triggers.txt, line 312 (12 lines). Parameters: $OWNER$, $TARGET$.

secret_murder_is_criminal_trigger is a scripted trigger in Crusader Kings III, written at line 312 of its file. A call passes 2 parameters: OWNER and TARGET. The game's script calls it in 1 place, among them Murder (secret types). Patch 1.20.1.2, from game/common/scripted_triggers/00_secret_type_triggers.txt.

The comment above it in the file

If any of the get-out-if-imprisonment free clauses don't apply, then the murder is criminal

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (12 lines of game script)
secret_murder_is_criminal_trigger = {
	$OWNER$ = {
		NOT = {
			$OWNER$ = {
				secret_murder_is_trivial_trigger = {
					OWNER = $OWNER$
					TARGET = $TARGET$
				}
			}
		}
	}
}

As written in game/common/scripted_triggers/00_secret_type_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls secret_murder_is_criminal_trigger.

Secret types (1)

  • Murder

Source: game/common/scripted_triggers/00_secret_type_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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