Scripted trigger
secret_murder_is_criminal_trigger
secret_murder_is_criminal_trigger = { OWNER = … TARGET = … }game/common/scripted_triggers/00_secret_type_triggers.txt, line 312 (12 lines). Parameters: $OWNER$, $TARGET$.
secret_murder_is_criminal_trigger is a scripted trigger in Crusader Kings III, written at line 312 of its file. A call passes 2 parameters: OWNER and TARGET. The game's script calls it in 1 place, among them Murder (secret types). Patch 1.20.1.2, from game/common/scripted_triggers/00_secret_type_triggers.txt.
The comment above it in the file
If any of the get-out-if-imprisonment free clauses don't apply, then the murder is criminal
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (12 lines of game script)
secret_murder_is_criminal_trigger = {
$OWNER$ = {
NOT = {
$OWNER$ = {
secret_murder_is_trivial_trigger = {
OWNER = $OWNER$
TARGET = $TARGET$
}
}
}
}
}As written in game/common/scripted_triggers/00_secret_type_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls secret_murder_is_criminal_trigger.
Secret types (1)
- Murder
Source: game/common/scripted_triggers/00_secret_type_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.