CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

secret_murder_attempt_is_valid_trigger

secret_murder_attempt_is_valid_trigger = { OWNER = … TARGET = … }

game/common/scripted_triggers/00_secret_type_triggers.txt, line 65 (13 lines). Parameters: $OWNER$, $TARGET$.

secret_murder_attempt_is_valid_trigger is a scripted trigger in Crusader Kings III, written at line 65 of its file. A call passes 2 parameters: OWNER and TARGET. The game's script calls it in 1 place, among them Attempted Murder (secret types). Patch 1.20.1.2, from game/common/scripted_triggers/00_secret_type_triggers.txt.

The comment above it in the file

SECRET MURDER ATTEMPT

What it checks

  • NOT = { $OWNER$ = $TARGET$ }
  • If

    • $TARGET$ = { is_alive = no }

    Then

    • NOT = { $TARGET$.killer = $OWNER$ }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (13 lines of game script)
secret_murder_attempt_is_valid_trigger = {
	NOT = { $OWNER$ = $TARGET$ } # Murder requires two people

	trigger_if = { # If the target is dead, check that the killer isn't the owner since then the attempt isn't really an attempt...
		limit = {
			$TARGET$ = { is_alive = no }
			exists = $TARGET$.killer
		}
		NOT = {
			$TARGET$.killer = $OWNER$
		}
	}
}

As written in game/common/scripted_triggers/00_secret_type_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls secret_murder_attempt_is_valid_trigger.

Secret types (1)

  • Attempted Murder

Source: game/common/scripted_triggers/00_secret_type_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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