Scripted trigger
secret_murder_attempt_is_shunned_trigger
secret_murder_attempt_is_shunned_trigger = { OWNER = … TARGET = … }game/common/scripted_triggers/00_secret_type_triggers.txt, line 79 (19 lines). Parameters: $OWNER$, $TARGET$.
secret_murder_attempt_is_shunned_trigger is a scripted trigger in Crusader Kings III, written at line 79 of its file. A call passes 2 parameters: OWNER and TARGET. The game's script calls it in 1 place, among them Attempted Murder (secret types). Patch 1.20.1.2, from game/common/scripted_triggers/00_secret_type_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (19 lines of game script)
secret_murder_attempt_is_shunned_trigger = {
$TARGET$ = {
save_temporary_scope_as = attempted_murder_target
}
$OWNER$ = {
OR = {
NOT = { exists = liege }
any_liege_or_above = {
NOR = {
this = scope:attempted_murder_target
is_spouse_of = scope:attempted_murder_target
is_close_family_of = scope:attempted_murder_target
}
}
#You are your own liege (independent) or have no liege (pool)
liege = this
}
}
}As written in game/common/scripted_triggers/00_secret_type_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls secret_murder_attempt_is_shunned_trigger.
Secret types (1)
- Attempted Murder
Source: game/common/scripted_triggers/00_secret_type_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.