CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

secret_murder_attempt_is_shunned_trigger

secret_murder_attempt_is_shunned_trigger = { OWNER = … TARGET = … }

game/common/scripted_triggers/00_secret_type_triggers.txt, line 79 (19 lines). Parameters: $OWNER$, $TARGET$.

secret_murder_attempt_is_shunned_trigger is a scripted trigger in Crusader Kings III, written at line 79 of its file. A call passes 2 parameters: OWNER and TARGET. The game's script calls it in 1 place, among them Attempted Murder (secret types). Patch 1.20.1.2, from game/common/scripted_triggers/00_secret_type_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (19 lines of game script)
secret_murder_attempt_is_shunned_trigger = {
	$TARGET$ = {
		save_temporary_scope_as = attempted_murder_target
	}
	$OWNER$ = {
		OR = {
			NOT = { exists = liege }
			any_liege_or_above = {
				NOR = {
					this = scope:attempted_murder_target
					is_spouse_of = scope:attempted_murder_target
					is_close_family_of = scope:attempted_murder_target
				}
			}
			#You are your own liege (independent) or have no liege (pool)
			liege = this
		}
	}
}

As written in game/common/scripted_triggers/00_secret_type_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls secret_murder_attempt_is_shunned_trigger.

Secret types (1)

  • Attempted Murder

Source: game/common/scripted_triggers/00_secret_type_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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