Scripted trigger
secret_lover_is_valid_trigger
secret_lover_is_valid_trigger = { OWNER = … TARGET = … }game/common/scripted_triggers/00_secret_type_triggers.txt, line 143 (14 lines). Parameters: $OWNER$, $TARGET$.
secret_lover_is_valid_trigger is a scripted trigger in Crusader Kings III, written at line 143 of its file. A call passes 2 parameters: OWNER and TARGET. The game's script calls it in 1 place, among them Lover (secret types). Patch 1.20.1.2, from game/common/scripted_triggers/00_secret_type_triggers.txt.
The comment above it in the file
SECRET LOVER
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (14 lines of game script)
secret_lover_is_valid_trigger = {
$TARGET$ = {
is_alive = yes
save_temporary_scope_as = target
}
$OWNER$ = {
is_alive = yes
has_relation_lover = scope:target
NOR = {
is_consort_of = scope:target
betrothed ?= scope:target
}
}
}As written in game/common/scripted_triggers/00_secret_type_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls secret_lover_is_valid_trigger.
Secret types (1)
- Lover
Source: game/common/scripted_triggers/00_secret_type_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.