Scripted trigger
secret_disputed_heritage_is_valid_trigger
secret_disputed_heritage_is_valid_trigger = { TARGET = … }game/common/scripted_triggers/00_bastard_triggers.txt, line 70 (24 lines). Parameters: $TARGET$.
secret_disputed_heritage_is_valid_trigger is a scripted trigger in Crusader Kings III, written at line 70 of its file. A call passes 1 parameter: TARGET. The game's script calls it in 2 places, among them pregnancy_maintainance_effect (scripted effect) and Disputed Heritage (secret types). Patch 1.20.1.2, from game/common/scripted_triggers/00_bastard_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (24 lines of game script)
secret_disputed_heritage_is_valid_trigger = {
$TARGET$ = { # Child
is_alive = yes
exists = real_father
exists = father
exists = mother
real_father != father
NOR = {
has_trait = bastard
has_trait = wild_oat
has_trait = legitimized_bastard
real_father = {
government_has_flag = government_is_mandala
house ?= { has_house_aspiration_parameter = aspect_of_creation }
is_house_head = yes
}
mother = {
government_has_flag = government_is_mandala
house ?= { has_house_aspiration_parameter = aspect_of_creation }
is_house_head = yes
}
}
}
}As written in game/common/scripted_triggers/00_bastard_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls secret_disputed_heritage_is_valid_trigger.
Scripted effects (1)
Secret types (1)
- Disputed Heritage
Source: game/common/scripted_triggers/00_bastard_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.