Scripted trigger
secret_crypto_religionist_is_valid_trigger
secret_crypto_religionist_is_valid_trigger = { OWNER = … }game/common/scripted_triggers/00_secret_type_triggers.txt, line 404 (8 lines). Parameters: $OWNER$.
secret_crypto_religionist_is_valid_trigger is a scripted trigger in Crusader Kings III, written at line 404 of its file. A call passes 1 parameter: OWNER. The game's script calls it in 2 places, among them secret_type_is_blackmailable_simple_trigger (scripted trigger) and Secret Faith (secret types). Patch 1.20.1.2, from game/common/scripted_triggers/00_secret_type_triggers.txt.
The comment above it in the file
SECRET CRYPTO-RELIGIONIST Don't add the crypto-religionist trait if they practice that faith in the open
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (8 lines of game script)
secret_crypto_religionist_is_valid_trigger = {
$OWNER$ = {
AND = {
exists = secret_faith
NOT = { secret_faith = $OWNER$.faith }
}
}
}As written in game/common/scripted_triggers/00_secret_type_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls secret_crypto_religionist_is_valid_trigger.
Scripted triggers (1)
Secret types (1)
- Secret Faith
Source: game/common/scripted_triggers/00_secret_type_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.