Scripted trigger
secret_coup_plotter_is_valid_trigger
secret_coup_plotter_is_valid_trigger = { OWNER = … TARGET = … }game/common/scripted_triggers/00_secret_type_triggers.txt, line 451 (7 lines). Parameters: $OWNER$, $TARGET$.
secret_coup_plotter_is_valid_trigger is a scripted trigger in Crusader Kings III, written at line 451 of its file. A call passes 2 parameters: OWNER and TARGET. The game's script calls it in 1 place, among them Plotting a Coup (secret types). Patch 1.20.1.2, from game/common/scripted_triggers/00_secret_type_triggers.txt.
The comment above it in the file
SECRET COUP_LEADER
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (7 lines of game script)
secret_coup_plotter_is_valid_trigger = {
# Can't coup yourself
NOT = { $OWNER$ = $TARGET$ }
# Both of y'all must still be admin
$OWNER$ = { government_has_mechanic = administrative }
$TARGET$ = { government_has_mechanic = administrative }
}As written in game/common/scripted_triggers/00_secret_type_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls secret_coup_plotter_is_valid_trigger.
Secret types (1)
- Plotting a Coup
Source: game/common/scripted_triggers/00_secret_type_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.