Scripted trigger
secret_cannibal_is_criminal_trigger
secret_cannibal_is_criminal_trigger = { OWNER = … }game/common/scripted_triggers/00_secret_type_triggers.txt, line 126 (14 lines). Parameters: $OWNER$.
secret_cannibal_is_criminal_trigger is a scripted trigger in Crusader Kings III, written at line 126 of its file. A call passes 1 parameter: OWNER. The game's script calls it in 2 places, among them secret_type_is_blackmailable_simple_trigger (scripted trigger) and Cannibal (secret types). Patch 1.20.1.2, from game/common/scripted_triggers/00_secret_type_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (14 lines of game script)
secret_cannibal_is_criminal_trigger = {
$OWNER$ = {
OR = {
NOT = {
rite = { rite_has_parameter = cannibalism_legal }
}
any_liege_or_above = {
NOT = {
rite = { rite_has_parameter = cannibalism_legal }
}
}
}
}
}As written in game/common/scripted_triggers/00_secret_type_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls secret_cannibal_is_criminal_trigger.
Scripted triggers (1)
Secret types (1)
- Cannibal
Source: game/common/scripted_triggers/00_secret_type_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.