Scripted trigger · Tours and Tournaments files
scoundrel_attribute_acceptable_trigger
scoundrel_attribute_acceptable_trigger = yesgame/common/scripted_triggers/04_ep2_accolade_triggers.txt, line 775 (16 lines). No parameters.
scoundrel_attribute_acceptable_trigger is a scripted trigger in Crusader Kings III, in the Tours and Tournaments files, written at line 775 of its file. It takes no parameters: scoundrel_attribute_acceptable_trigger = yes (or no). The game's script calls it in 1 place, among them Scoundrel (accolade types). Patch 1.20.1.2, from game/common/scripted_triggers/04_ep2_accolade_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (16 lines of game script)
scoundrel_attribute_acceptable_trigger = {
OR = {
ai_greed >= medium_positive_ai_value
ai_sociability >= medium_positive_ai_value
ai_energy >= medium_positive_ai_value
has_trait = adventurer
}
NOR = {
has_trait = content
has_trait = shy
has_trait = generous
has_trait = honest
ai_honor > 0
ai_greed < 0
}
}As written in game/common/scripted_triggers/04_ep2_accolade_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls scoundrel_attribute_acceptable_trigger.
Accolade types (1)
- Scoundrel
Source: game/common/scripted_triggers/04_ep2_accolade_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.