Scripted trigger
scheme_countermeasure_access_t2_strengthen_sentries_trigger
scheme_countermeasure_access_t2_strengthen_sentries_trigger = yesgame/common/scripted_triggers/00_scheme_triggers.txt, line 902 (6 lines). No parameters.
scheme_countermeasure_access_t2_strengthen_sentries_trigger is a scripted trigger in Crusader Kings III, written at line 902 of its file. It takes no parameters: scheme_countermeasure_access_t2_strengthen_sentries_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_scheme_triggers.txt.
The comment above it in the file
Can this character access the higher tiers of the Strengthen Sentries countermeasure?
What it checks
One of these
- Has the trait Paranoid
or
Their culture: The Culture has the Improves the Withdraw from View Countermeasure (Tier 2) Tradition
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
scheme_countermeasure_access_t2_strengthen_sentries_trigger = {
OR = {
has_trait_with_flag = trait_unlocks_t2_countermeasures
culture = { has_cultural_parameter = cultrad_unlocks_t2_countermeasures }
}
}As written in game/common/scripted_triggers/00_scheme_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_scheme_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.