CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

scheme_countermeasure_access_t2_arbitrary_arrests_trigger

scheme_countermeasure_access_t2_arbitrary_arrests_trigger = yes

game/common/scripted_triggers/00_scheme_triggers.txt, line 887 (7 lines). No parameters.

scheme_countermeasure_access_t2_arbitrary_arrests_trigger is a scripted trigger in Crusader Kings III, written at line 887 of its file. It takes no parameters: scheme_countermeasure_access_t2_arbitrary_arrests_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_scheme_triggers.txt.

The comment above it in the file

Can this character access the higher tiers of the Arbitrary Arrests countermeasure?

What it checks

  • One of these

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (7 lines of game script)
scheme_countermeasure_access_t2_arbitrary_arrests_trigger = {
	OR = {
		has_trait_with_flag = trait_unlocks_t2_countermeasures
		has_trait_with_flag = trait_unlocks_t2_arbitrary_arrests
		culture = { has_cultural_parameter = cultrad_unlocks_t2_countermeasures }
	}
}

As written in game/common/scripted_triggers/00_scheme_triggers.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_triggers/00_scheme_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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