Scripted trigger
scarred_trait_activation_3
scarred_trait_activation_3 = yesgame/common/scripted_triggers/00_scripted_triggers.txt, line 496 (7 lines). No parameters.
scarred_trait_activation_3 is a scripted trigger in Crusader Kings III, written at line 496 of its file. It takes no parameters: scarred_trait_activation_3 = yes (or no). The game's script calls it in 2 places, among them assign_random_nickname_effect (scripted effect) and set_random_negative_nickname_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_scripted_triggers.txt.
What it checks
- Scarred (scarred) experience more than 99
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
scarred_trait_activation_3 = {
has_trait_xp = {
trait = scarred
track = scarred
value > 99
}
}As written in game/common/scripted_triggers/00_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls scarred_trait_activation_3.
Scripted effects (2)
Source: game/common/scripted_triggers/00_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.