Scripted trigger
scarred_trait_activation_2
scarred_trait_activation_2 = yesgame/common/scripted_triggers/00_scripted_triggers.txt, line 481 (14 lines). No parameters.
scarred_trait_activation_2 is a scripted trigger in Crusader Kings III, written at line 481 of its file. It takes no parameters: scarred_trait_activation_2 = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_scripted_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (14 lines of game script)
scarred_trait_activation_2 = {
AND = {
has_trait_xp = {
trait = scarred
track = scarred
value >= 50
}
has_trait_xp = {
trait = scarred
track = scarred
value < 100
}
}
}As written in game/common/scripted_triggers/00_scripted_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.