Scripted trigger
save_good_victim_character_trigger_check
save_good_victim_character_trigger_check = yesgame/common/scripted_triggers/00_childhood_triggers.txt, line 121 (18 lines). No parameters.
save_good_victim_character_trigger_check is a scripted trigger in Crusader Kings III, written at line 121 of its file. It takes no parameters: save_good_victim_character_trigger_check = yes (or no). The game's script calls it in 1 place, among them Anger Management (event childhood.0007). Patch 1.20.1.2, from game/common/scripted_triggers/00_childhood_triggers.txt.
What it checks
- Is a child
- Is at least 6 years old
age <= root.age- Is not imprisoned
- Opinion from them less than 0
NOT = { has_any_bad_relationship_with_root_trigger = yes }NOT = { has_relation_victim = root }NOT = { has_relation_friend = root }NOT = { has_relation_crush = root }tgp_is_chinese_style_emperor_trigger = no
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (18 lines of game script)
save_good_victim_character_trigger_check = {
is_adult = no
age >= 6
age <= root.age
this != root
is_imprisoned = no
reverse_opinion = {
target = root
value < 0
}
NOR = {
has_any_bad_relationship_with_root_trigger = yes
has_relation_victim = root
has_relation_friend = root
has_relation_crush = root
}
tgp_is_chinese_style_emperor_trigger = no # This would be weird, otherwise
}As written in game/common/scripted_triggers/00_childhood_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls save_good_victim_character_trigger_check.
Events (1)
- Anger Management
childhood.0007
Source: game/common/scripted_triggers/00_childhood_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.