CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

save_good_victim_character_trigger_check

save_good_victim_character_trigger_check = yes

game/common/scripted_triggers/00_childhood_triggers.txt, line 121 (18 lines). No parameters.

save_good_victim_character_trigger_check is a scripted trigger in Crusader Kings III, written at line 121 of its file. It takes no parameters: save_good_victim_character_trigger_check = yes (or no). The game's script calls it in 1 place, among them Anger Management (event childhood.0007). Patch 1.20.1.2, from game/common/scripted_triggers/00_childhood_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (18 lines of game script)
save_good_victim_character_trigger_check = {
	is_adult = no
	age >= 6
	age <= root.age
	this != root
	is_imprisoned = no
	reverse_opinion = {
		target = root
		value < 0
	}
	NOR = {
		has_any_bad_relationship_with_root_trigger = yes
		has_relation_victim = root
		has_relation_friend = root
		has_relation_crush = root
	}
	tgp_is_chinese_style_emperor_trigger = no # This would be weird, otherwise
}

As written in game/common/scripted_triggers/00_childhood_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls save_good_victim_character_trigger_check.

Events (1)

Source: game/common/scripted_triggers/00_childhood_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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