CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

save_good_friend_character_trigger_check

save_good_friend_character_trigger_check = yes

game/common/scripted_triggers/00_childhood_triggers.txt, line 51 (15 lines). No parameters.

save_good_friend_character_trigger_check is a scripted trigger in Crusader Kings III, written at line 51 of its file. It takes no parameters: save_good_friend_character_trigger_check = yes (or no). The game's script calls it in 1 place, among them Blossoming Friendship (event childhood.0003). Patch 1.20.1.2, from game/common/scripted_triggers/00_childhood_triggers.txt.

What it checks

  • Is a child
  • age >= root.age_dif_child_down_friend
  • age <= root.age_dif_child_up_friend
  • Is not imprisoned
  • Opinion of them more than -10
  • NOT = { has_relation_friend = root }
  • NOT = { has_any_bad_relationship_with_root_trigger = yes }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (15 lines of game script)
save_good_friend_character_trigger_check = {
	is_adult = no
	age >= root.age_dif_child_down_friend
	age <= root.age_dif_child_up_friend
	this != root
	is_imprisoned = no
	opinion = {
		target = root
		value > -10
	}
	NOR = {
		has_relation_friend = root
		has_any_bad_relationship_with_root_trigger = yes
	}
}

As written in game/common/scripted_triggers/00_childhood_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls save_good_friend_character_trigger_check.

Events (1)

Source: game/common/scripted_triggers/00_childhood_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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