Scripted trigger
save_good_friend_character_trigger_check
save_good_friend_character_trigger_check = yesgame/common/scripted_triggers/00_childhood_triggers.txt, line 51 (15 lines). No parameters.
save_good_friend_character_trigger_check is a scripted trigger in Crusader Kings III, written at line 51 of its file. It takes no parameters: save_good_friend_character_trigger_check = yes (or no). The game's script calls it in 1 place, among them Blossoming Friendship (event childhood.0003). Patch 1.20.1.2, from game/common/scripted_triggers/00_childhood_triggers.txt.
What it checks
- Is a child
age >= root.age_dif_child_down_friendage <= root.age_dif_child_up_friend- Is not imprisoned
- Opinion of them more than -10
NOT = { has_relation_friend = root }NOT = { has_any_bad_relationship_with_root_trigger = yes }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (15 lines of game script)
save_good_friend_character_trigger_check = {
is_adult = no
age >= root.age_dif_child_down_friend
age <= root.age_dif_child_up_friend
this != root
is_imprisoned = no
opinion = {
target = root
value > -10
}
NOR = {
has_relation_friend = root
has_any_bad_relationship_with_root_trigger = yes
}
}As written in game/common/scripted_triggers/00_childhood_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls save_good_friend_character_trigger_check.
Events (1)
- Blossoming Friendship
childhood.0003
Source: game/common/scripted_triggers/00_childhood_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.