CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · All Under Heaven files

same_mandala_aspect_trigger

same_mandala_aspect_trigger = { FIRST_CHAR = … SECOND_CHAR = … }

game/common/scripted_triggers/tgp_mandala_triggers.txt, line 63 (36 lines). Parameters: $FIRST_CHAR$, $SECOND_CHAR$.

same_mandala_aspect_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 63 of its file. A call passes 2 parameters: FIRST_CHAR and SECOND_CHAR. The game's script calls it in 4 places, among them Request Great Project Contribution (interaction), story_mandala (story cycle) and odds_not_same_mandala_aspect_value (script value). Patch 1.20.1.2, from game/common/scripted_triggers/tgp_mandala_triggers.txt.

What it checks

  • One of these

    • All of these

      • $FIRST_CHAR$ = { … }
      • $SECOND_CHAR$ = { … }
    • or

      All of these

      • $FIRST_CHAR$ = { … }
      • $SECOND_CHAR$ = { … }
    • or

      All of these

      • $FIRST_CHAR$ = { … }
      • $SECOND_CHAR$ = { … }
    • or

      All of these

      • $FIRST_CHAR$ = { … }
      • $SECOND_CHAR$ = { … }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (36 lines of game script)
same_mandala_aspect_trigger = {
	OR = {
		AND = {
			$FIRST_CHAR$ = {
				house = { has_house_aspiration_parameter = aspect_of_creation }
			}
			$SECOND_CHAR$ = {
				house = { has_house_aspiration_parameter = aspect_of_creation }
			}
		}
		AND = {
			$FIRST_CHAR$ = {
				house = { has_house_aspiration_parameter = aspect_of_serenity }
			}
			$SECOND_CHAR$ = {
				house = { has_house_aspiration_parameter = aspect_of_serenity }
			}
		}
		AND = {
			$FIRST_CHAR$ = {
				house = { has_house_aspiration_parameter = aspect_of_destruction }
			}
			$SECOND_CHAR$ = {
				house = { has_house_aspiration_parameter = aspect_of_destruction }
			}
		}
		AND = {
			$FIRST_CHAR$ = {
				house = { has_house_aspiration_parameter = aspect_of_trickery }
			}
			$SECOND_CHAR$ = {
				house = { has_house_aspiration_parameter = aspect_of_trickery }
			}
		}
	}
}

As written in game/common/scripted_triggers/tgp_mandala_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls same_mandala_aspect_trigger.

Character interactions (1)

Story cycles (1)

  • story_mandala

Script values (1)

  • odds_not_same_mandala_aspect_value

Scripted modifiers (AI weights) (1)

  • not_share_aspect_modifier

Source: game/common/scripted_triggers/tgp_mandala_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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