Scripted trigger · All Under Heaven files
same_mandala_aspect_trigger
same_mandala_aspect_trigger = { FIRST_CHAR = … SECOND_CHAR = … }game/common/scripted_triggers/tgp_mandala_triggers.txt, line 63 (36 lines). Parameters: $FIRST_CHAR$, $SECOND_CHAR$.
same_mandala_aspect_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 63 of its file. A call passes 2 parameters: FIRST_CHAR and SECOND_CHAR. The game's script calls it in 4 places, among them Request Great Project Contribution (interaction), story_mandala (story cycle) and odds_not_same_mandala_aspect_value (script value). Patch 1.20.1.2, from game/common/scripted_triggers/tgp_mandala_triggers.txt.
What it checks
One of these
All of these
$FIRST_CHAR$ = { … }$SECOND_CHAR$ = { … }
or
All of these
$FIRST_CHAR$ = { … }$SECOND_CHAR$ = { … }
or
All of these
$FIRST_CHAR$ = { … }$SECOND_CHAR$ = { … }
or
All of these
$FIRST_CHAR$ = { … }$SECOND_CHAR$ = { … }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (36 lines of game script)
same_mandala_aspect_trigger = {
OR = {
AND = {
$FIRST_CHAR$ = {
house = { has_house_aspiration_parameter = aspect_of_creation }
}
$SECOND_CHAR$ = {
house = { has_house_aspiration_parameter = aspect_of_creation }
}
}
AND = {
$FIRST_CHAR$ = {
house = { has_house_aspiration_parameter = aspect_of_serenity }
}
$SECOND_CHAR$ = {
house = { has_house_aspiration_parameter = aspect_of_serenity }
}
}
AND = {
$FIRST_CHAR$ = {
house = { has_house_aspiration_parameter = aspect_of_destruction }
}
$SECOND_CHAR$ = {
house = { has_house_aspiration_parameter = aspect_of_destruction }
}
}
AND = {
$FIRST_CHAR$ = {
house = { has_house_aspiration_parameter = aspect_of_trickery }
}
$SECOND_CHAR$ = {
house = { has_house_aspiration_parameter = aspect_of_trickery }
}
}
}
}As written in game/common/scripted_triggers/tgp_mandala_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls same_mandala_aspect_trigger.
Character interactions (1)
Story cycles (1)
- story_mandala
Script values (1)
- odds_not_same_mandala_aspect_value
Scripted modifiers (AI weights) (1)
- not_share_aspect_modifier
Source: game/common/scripted_triggers/tgp_mandala_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.