Scripted trigger
saintly_bones_faith_trigger
saintly_bones_faith_trigger = yesgame/common/scripted_triggers/00_artifact_triggers.txt, line 2090 (6 lines). No parameters.
saintly_bones_faith_trigger is a scripted trigger in Crusader Kings III, written at line 2090 of its file. It takes no parameters: saintly_bones_faith_trigger = yes (or no). The game's script calls it in 1 place, among them saintly_bones_template (artifact). Patch 1.20.1.2, from game/common/scripted_triggers/00_artifact_triggers.txt.
The comment above it in the file
Saintly Bones
What it checks
One of these
faith.religion = scope:artifact.var:saint_bone_faith.religionor
Their rite: The rite has Christian Syncretism
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
saintly_bones_faith_trigger = {
OR = {
faith.religion = scope:artifact.var:saint_bone_faith.religion
rite = { rite_has_parameter = christian_syncretic_actor }
}
}As written in game/common/scripted_triggers/00_artifact_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls saintly_bones_faith_trigger.
Artifacts (1)
- saintly_bones_template
Source: game/common/scripted_triggers/00_artifact_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.