CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

saintly_bones_faith_trigger

saintly_bones_faith_trigger = yes

game/common/scripted_triggers/00_artifact_triggers.txt, line 2090 (6 lines). No parameters.

saintly_bones_faith_trigger is a scripted trigger in Crusader Kings III, written at line 2090 of its file. It takes no parameters: saintly_bones_faith_trigger = yes (or no). The game's script calls it in 1 place, among them saintly_bones_template (artifact). Patch 1.20.1.2, from game/common/scripted_triggers/00_artifact_triggers.txt.

The comment above it in the file

Saintly Bones

What it checks

  • One of these

    • faith.religion = scope:artifact.var:saint_bone_faith.religion
    • or

      Their rite: The rite has Christian Syncretism

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (6 lines of game script)
saintly_bones_faith_trigger = {
	OR = {
		faith.religion = scope:artifact.var:saint_bone_faith.religion
		rite = { rite_has_parameter = christian_syncretic_actor }
	}
}

As written in game/common/scripted_triggers/00_artifact_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls saintly_bones_faith_trigger.

Artifacts (1)

  • saintly_bones_template

Source: game/common/scripted_triggers/00_artifact_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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