CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · By God Alone files

saeculum_obscurum_would_marry_clergy_trigger

saeculum_obscurum_would_marry_clergy_trigger = yes

game/common/scripted_triggers/pam_scripted_triggers.txt, line 4015 (4 lines). No parameters.

saeculum_obscurum_would_marry_clergy_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 4015 of its file. It takes no parameters: saeculum_obscurum_would_marry_clergy_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (4 lines of game script)
saeculum_obscurum_would_marry_clergy_trigger = {
	# General vibes
	saeculum_obscurum_clergy_marry_ai_value_trigger = yes
}

As written in game/common/scripted_triggers/pam_scripted_triggers.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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