Scripted trigger · By God Alone files
saeculum_obscurum_would_marry_clergy_trigger
saeculum_obscurum_would_marry_clergy_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 4015 (4 lines). No parameters.
saeculum_obscurum_would_marry_clergy_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 4015 of its file. It takes no parameters: saeculum_obscurum_would_marry_clergy_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (4 lines of game script)
saeculum_obscurum_would_marry_clergy_trigger = {
# General vibes
saeculum_obscurum_clergy_marry_ai_value_trigger = yes
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.