Scripted trigger
rule_title_creation_imperial_power_projection_title_creation_targeting_trigger
rule_title_creation_imperial_power_projection_title_creation_targeting_trigger = yesgame/common/scripted_triggers/00_game_rule_triggers.txt, line 105 (11 lines). No parameters.
rule_title_creation_imperial_power_projection_title_creation_targeting_trigger is a scripted trigger in Crusader Kings III, written at line 105 of its file. It takes no parameters: rule_title_creation_imperial_power_projection_title_creation_targeting_trigger = yes (or no). The game's script calls it in 1 place, among them rule_title_creation_imperial_power_projection_title_creation_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_game_rule_triggers.txt.
What it checks
- If game rule set to “AI Only”: Is played by the AI
- Else, if game rule set to “Player Only”: Is played by a person
- Otherwise:
always = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (11 lines of game script)
rule_title_creation_imperial_power_projection_title_creation_targeting_trigger = {
trigger_if = {
limit = { has_game_rule = title_creation_imperial_power_projection_targeting_ai_only }
is_ai = yes
}
trigger_else_if = {
limit = { has_game_rule = title_creation_imperial_power_projection_targeting_player_only }
is_ai = no
}
trigger_else = { always = yes }
}As written in game/common/scripted_triggers/00_game_rule_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls rule_title_creation_imperial_power_projection_title_creation_targeting_trigger.
Scripted triggers (1)
Source: game/common/scripted_triggers/00_game_rule_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.