Scripted trigger
royal_councillor_or_regent_trigger
royal_councillor_or_regent_trigger = yesgame/common/scripted_triggers/00_clothing_triggers.txt, line 3645 (17 lines). No parameters.
royal_councillor_or_regent_trigger is a scripted trigger in Crusader Kings III, written at line 3645 of its file. It takes no parameters: royal_councillor_or_regent_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.
What it checks
One of these
All of these
- Is a Councillor
- Their liege:
One of these
All of these
- Is an Independent Ruler
- Highest held Title is at least Kingdom Rank
or
tgp_is_ceremonial_liege_trigger = yes
or
tgp_is_ceremonial_regent_trigger = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (17 lines of game script)
royal_councillor_or_regent_trigger = {
OR = {
AND = {
is_councillor = yes
liege = {
OR = {
AND = {
is_independent_ruler = yes
highest_held_title_tier >= tier_kingdom
}
tgp_is_ceremonial_liege_trigger = yes
}
}
}
tgp_is_ceremonial_regent_trigger = yes
}
}As written in game/common/scripted_triggers/00_clothing_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.