Scripted trigger
root_picks_treatment_for_sick_character_trigger
root_picks_treatment_for_sick_character_trigger = yesgame/common/scripted_triggers/20_health_triggers.txt, line 801 (4 lines). No parameters.
root_picks_treatment_for_sick_character_trigger is a scripted trigger in Crusader Kings III, written at line 801 of its file. It takes no parameters: root_picks_treatment_for_sick_character_trigger = yes (or no). The game's script calls it in 6 places, among them …: A Killer In Our Midst (event health.2101), …: Even Worse (event health.2002) and …: My Ailing … (event health.3102). Patch 1.20.1.2, from game/common/scripted_triggers/20_health_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (4 lines of game script)
root_picks_treatment_for_sick_character_trigger = {
scope:sick_character = { liege_picks_treatment_trigger = yes }
scope:sick_character = { liege = { this = root } }
}As written in game/common/scripted_triggers/20_health_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls root_picks_treatment_for_sick_character_trigger.
Events (6)
- …: A Killer In Our Midst
health.2101 - …: Even Worse
health.2002 - …: My Ailing …
health.3102 - …: My Poor …
health.2201 - Wounded: My Injured …
health.4000 - Wounded: My Injured …
health.4002
Source: game/common/scripted_triggers/20_health_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.