CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

roman_restoration_is_valid_roman_empire_trigger

roman_restoration_is_valid_roman_empire_trigger = yes

game/common/scripted_triggers/00_available_for_events_triggers.txt, line 986 (9 lines). No parameters.

roman_restoration_is_valid_roman_empire_trigger is a scripted trigger in Crusader Kings III, written at line 986 of its file. It takes no parameters: roman_restoration_is_valid_roman_empire_trigger = yes (or no). The game's script calls it in 2 places, among them restoring_roman_provinces_story (story cycle) and on_action_roman_restoration_pulse (on action). Patch 1.20.1.2, from game/common/scripted_triggers/00_available_for_events_triggers.txt.

What it checks

  • Is played by a person
  • is_roman_emperor_trigger = yes
  • One of these

    • Their religion is Christianity
    • or

      Their religion is Greco-Roman

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (9 lines of game script)
roman_restoration_is_valid_roman_empire_trigger = {
	is_ai = no
	is_roman_emperor_trigger = yes
	OR = {
		religion = religion:christianity_religion #Either Christian
		religion = religion:hellenism_religion #Or Hellenic
	}
	NOT = { has_ep3_dlc_trigger = yes }
}

As written in game/common/scripted_triggers/00_available_for_events_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls roman_restoration_is_valid_roman_empire_trigger.

Story cycles (1)

  • restoring_roman_provinces_story

On actions (the game's own hooks) (1)

  • on_action_roman_restoration_pulse

Source: game/common/scripted_triggers/00_available_for_events_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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