Scripted trigger
roaming_activity_special_guest_trigger
roaming_activity_special_guest_trigger = yesgame/common/scripted_triggers/00_roaming_activity_triggers.txt, line 84 (16 lines). No parameters.
roaming_activity_special_guest_trigger is a scripted trigger in Crusader Kings III, written at line 84 of its file. It takes no parameters: roaming_activity_special_guest_trigger = yes (or no). The game's script calls it in 1 place, among them Hike (activity). Patch 1.20.1.2, from game/common/scripted_triggers/00_roaming_activity_triggers.txt.
What it checks
court_owner ?= scope:hostis_healthy = yesis_available = yes- Is at least 12 years old
- Is played by the AI
One of these
is_close_family_of = scope:hostor
is_spouse_of = scope:hostor
has_relation_friend = scope:hostor
has_relation_best_friend = scope:hostor
has_relation_lover = scope:hostor
is_knight_of = scope:host
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (16 lines of game script)
roaming_activity_special_guest_trigger = {
this != scope:host
court_owner ?= scope:host
is_healthy = yes
is_available = yes
age >= 12
is_ai = yes
OR = {
is_close_family_of = scope:host
is_spouse_of = scope:host
has_relation_friend = scope:host
has_relation_best_friend = scope:host
has_relation_lover = scope:host
is_knight_of = scope:host
}
}As written in game/common/scripted_triggers/00_roaming_activity_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls roaming_activity_special_guest_trigger.
Activities (1)
Source: game/common/scripted_triggers/00_roaming_activity_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.