Scripted trigger · Roads to Power files
rite_is_interesting_heresy_to_state_rite_trigger
rite_is_interesting_heresy_to_state_rite_trigger = yesgame/common/scripted_triggers/07_ep3_triggers.txt, line 1227 (12 lines). No parameters.
rite_is_interesting_heresy_to_state_rite_trigger is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 1227 of its file. It takes no parameters: rite_is_interesting_heresy_to_state_rite_trigger = yes (or no). The game's script calls it in 2 places, among them Embrace Heresy (decision) and Embracing the Heresy (event ep3_decisions_event.5020). Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_triggers.txt.
What it checks
faith.religion = root.top_liege.primary_title.state_rite.faith.religion- Num rite county followers at least 3
root.top_liege.primary_title.state_rite = { … }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (12 lines of game script)
rite_is_interesting_heresy_to_state_rite_trigger = {
faith.religion = root.top_liege.primary_title.state_rite.faith.religion
this != root.top_liege.primary_title.state_rite
num_rite_county_followers >= 3
save_temporary_scope_as = temp_heresy
root.top_liege.primary_title.state_rite = {
rite_hostility_level = {
target = scope:temp_heresy
value >= faith_hostile_level
}
}
}As written in game/common/scripted_triggers/07_ep3_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls rite_is_interesting_heresy_to_state_rite_trigger.
Decisions (1)
Events (1)
- Embracing the Heresy
ep3_decisions_event.5020
Source: game/common/scripted_triggers/07_ep3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.