Scripted trigger · Roads to Power files
restore_greece_decision_county_trigger
restore_greece_decision_county_trigger = yesgame/common/scripted_triggers/07_ep3_triggers.txt, line 209 (9 lines). No parameters.
restore_greece_decision_county_trigger is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 209 of its file. It takes no parameters: restore_greece_decision_county_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_triggers.txt.
What it checks
If
holder.top_liege = root- The county has the modifier “Backwater”
Then
- Development level at least 50
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
restore_greece_decision_county_trigger = {
trigger_if = {
limit = {
holder.top_liege = root
has_county_modifier = backwater_county_modifier
}
development_level >= 50
}
}As written in game/common/scripted_triggers/07_ep3_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/07_ep3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.