CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Roads to Power files

restore_greece_decision_county_trigger

restore_greece_decision_county_trigger = yes

game/common/scripted_triggers/07_ep3_triggers.txt, line 209 (9 lines). No parameters.

restore_greece_decision_county_trigger is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 209 of its file. It takes no parameters: restore_greece_decision_county_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_triggers.txt.

What it checks

  • If

    • holder.top_liege = root
    • The county has the modifier “Backwater”

    Then

    • Development level at least 50

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (9 lines of game script)
restore_greece_decision_county_trigger = {
	trigger_if = {
		limit = {
			holder.top_liege = root
			has_county_modifier = backwater_county_modifier
		}
		development_level >= 50
	}
}

As written in game/common/scripted_triggers/07_ep3_triggers.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_triggers/07_ep3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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