CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

respected_liege_0002_bad_traits_trigger

respected_liege_0002_bad_traits_trigger = yes

game/common/scripted_triggers/00_statecraft_lifestyle_triggers.txt, line 2 (9 lines). No parameters.

respected_liege_0002_bad_traits_trigger is a scripted trigger in Crusader Kings III, written at line 2 of its file. It takes no parameters: respected_liege_0002_bad_traits_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_statecraft_lifestyle_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (9 lines of game script)
respected_liege_0002_bad_traits_trigger = {
	OR = {
	 	has_trait = arbitrary
		has_trait = shy
		has_trait = greedy
		has_trait = sadistic
		has_trait = callous
	}
}

As written in game/common/scripted_triggers/00_statecraft_lifestyle_triggers.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_triggers/00_statecraft_lifestyle_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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