CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

remove_guardian_interaction_visible_ward_trigger

remove_guardian_interaction_visible_ward_trigger = yes

game/common/scripted_triggers/00_interaction_triggers.txt, line 1 (18 lines). No parameters.

remove_guardian_interaction_visible_ward_trigger is a scripted trigger in Crusader Kings III, written at line 1 of its file. It takes no parameters: remove_guardian_interaction_visible_ward_trigger = yes (or no). The game's script calls it in 1 place, among them Remove Guardian (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_interaction_triggers.txt.

What it checks

  • One of these

    • this = scope:actor
    • or

      employer ?= scope:actor
    • or

      Any relation:
      • this = scope:actor
    • or

      Any relation:
      • is_courtier_of = scope:actor

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (18 lines of game script)
remove_guardian_interaction_visible_ward_trigger = {
	OR = {
		#If I am the child
		this = scope:actor
		#The ward has actor as its liege
		employer ?= scope:actor
		#The guardian is actor
		any_relation = {
			type = guardian
			this = scope:actor
		}
		#The guardian is actor's courtier
		any_relation = {
			type = guardian
			is_courtier_of = scope:actor
		}
	}
}

As written in game/common/scripted_triggers/00_interaction_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls remove_guardian_interaction_visible_ward_trigger.

Character interactions (1)

Source: game/common/scripted_triggers/00_interaction_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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