Scripted trigger
remove_guardian_interaction_available_ward_trigger
remove_guardian_interaction_available_ward_trigger = yesgame/common/scripted_triggers/00_interaction_triggers.txt, line 20 (3 lines). No parameters.
remove_guardian_interaction_available_ward_trigger is a scripted trigger in Crusader Kings III, written at line 20 of its file. It takes no parameters: remove_guardian_interaction_available_ward_trigger = yes (or no). The game's script calls it in 1 place, among them Remove Guardian (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_interaction_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (3 lines of game script)
remove_guardian_interaction_available_ward_trigger = {
#is_imprisoned = no
}As written in game/common/scripted_triggers/00_interaction_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls remove_guardian_interaction_available_ward_trigger.
Character interactions (1)
Source: game/common/scripted_triggers/00_interaction_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.