CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Wandering Nobles files

reminiscing_event_trigger

reminiscing_event_trigger = yes

game/common/scripted_triggers/06_bp3_triggers.txt, line 30 (5 lines). No parameters.

reminiscing_event_trigger is a scripted trigger in Crusader Kings III, in the Wandering Nobles files, written at line 30 of its file. It takes no parameters: reminiscing_event_trigger = yes (or no). The game's script calls it in 1 place, among them reminiscing_event_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/06_bp3_triggers.txt.

What it checks

  • Is played by a person
  • Has “reminiscing location” (a variable the game's script sets)
  • Reminiscing location is root.location

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (5 lines of game script)
reminiscing_event_trigger = {
	is_ai = no
	has_variable = reminiscing_location
	var:reminiscing_location = root.location
}

As written in game/common/scripted_triggers/06_bp3_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls reminiscing_event_trigger.

Scripted effects (1)

Source: game/common/scripted_triggers/06_bp3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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