Scripted trigger · Wandering Nobles files
reminiscing_event_trigger
reminiscing_event_trigger = yesgame/common/scripted_triggers/06_bp3_triggers.txt, line 30 (5 lines). No parameters.
reminiscing_event_trigger is a scripted trigger in Crusader Kings III, in the Wandering Nobles files, written at line 30 of its file. It takes no parameters: reminiscing_event_trigger = yes (or no). The game's script calls it in 1 place, among them reminiscing_event_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/06_bp3_triggers.txt.
What it checks
- Is played by a person
- Has “reminiscing location” (a variable the game's script sets)
- Reminiscing location is root.location
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (5 lines of game script)
reminiscing_event_trigger = {
is_ai = no
has_variable = reminiscing_location
var:reminiscing_location = root.location
}As written in game/common/scripted_triggers/06_bp3_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls reminiscing_event_trigger.
Scripted effects (1)
Source: game/common/scripted_triggers/06_bp3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.