Scripted trigger
religious_head_has_selected_ghw_target_trigger
religious_head_has_selected_ghw_target_trigger = yesgame/common/scripted_triggers/00_great_holy_war_triggers.txt, line 47 (6 lines). No parameters.
religious_head_has_selected_ghw_target_trigger is a scripted trigger in Crusader Kings III, written at line 47 of its file. It takes no parameters: religious_head_has_selected_ghw_target_trigger = yes (or no). The game's script calls it in 1 place, among them great_holy_war.0001 (event). Patch 1.20.1.2, from game/common/scripted_triggers/00_great_holy_war_triggers.txt.
What it checks
One of these
- Has “bull ghw target kingdom” (a variable the game's script sets)
or
Has “player ghw target kingdom” (a variable the game's script sets)
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
religious_head_has_selected_ghw_target_trigger = {
OR = {
has_variable = pam_bull_ghw_target_kingdom
has_variable = player_ghw_target_kingdom
}
}As written in game/common/scripted_triggers/00_great_holy_war_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls religious_head_has_selected_ghw_target_trigger.
Events (1)
Source: game/common/scripted_triggers/00_great_holy_war_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.