Scripted trigger
religion_is_pagan_steppe
religion_is_pagan_steppe = yesgame/common/scripted_triggers/00_religious_triggers.txt, line 2220 (9 lines). No parameters.
religion_is_pagan_steppe is a scripted trigger in Crusader Kings III, written at line 2220 of its file. It takes no parameters: religion_is_pagan_steppe = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.
What it checks
One of these
- Their religion is Steppe
or
Their religion is Uralicor
Their religion is Siberianor
Their religion is Shamanismor
Their religion is Ezo
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
religion_is_pagan_steppe = {
OR = {
faith.religion = religion:tengrism_religion
faith.religion = religion:magyar_religion
faith.religion = religion:siberian_religion
faith.religion = religion:shamanism_religion
faith.religion = religion:kamuyism_religion
}
}As written in game/common/scripted_triggers/00_religious_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.