CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

regent_would_remain_loyal_after_death_trigger

regent_would_remain_loyal_after_death_trigger = yes

game/common/scripted_triggers/00_diarchy_scripted_triggers.txt, line 255 (4 lines). No parameters.

regent_would_remain_loyal_after_death_trigger is a scripted trigger in Crusader Kings III, written at line 255 of its file. It takes no parameters: regent_would_remain_loyal_after_death_trigger = yes (or no). The game's script calls it in 1 place, among them on_death (on action). Patch 1.20.1.2, from game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.

What it checks

  • Is played by the AI
  • Diarch loyalty score type regency at least 75

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (4 lines of game script)
regent_would_remain_loyal_after_death_trigger = {
	is_ai = yes
	diarch_loyalty_score_type_regency_value >= diarch_loyalty_visibly_loyal_threshold
}

As written in game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls regent_would_remain_loyal_after_death_trigger.

On actions (the game's own hooks) (1)

  • on_death

Source: game/common/scripted_triggers/00_diarchy_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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