CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · By God Alone files

realm_theocratic_county_share_player_below_cap_trigger

realm_theocratic_county_share_player_below_cap_trigger = yes

game/common/scripted_triggers/pam_scripted_triggers.txt, line 6618 (9 lines). No parameters.

realm_theocratic_county_share_player_below_cap_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 6618 of its file. It takes no parameters: realm_theocratic_county_share_player_below_cap_trigger = yes (or no). The game's script calls it in 1 place, among them is_grant_government_valid (scripted rules). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.

What it checks

  • One of these

    • None of these

      • Any vassal: Government is a Theocratic-type Government
    • or

      Sub realm county (at least 25%) › Their holder: Government is a Theocratic-type Government

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (9 lines of game script)
realm_theocratic_county_share_player_below_cap_trigger = {
	OR = {
		NOT = { any_vassal = { government_has_flag = government_is_theocracy } }
		any_sub_realm_county = {
			percent < 0.25
			holder = { government_has_flag = government_is_theocracy }
		}
	}
}

As written in game/common/scripted_triggers/pam_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls realm_theocratic_county_share_player_below_cap_trigger.

Scripted rules (1)

  • is_grant_government_valid

Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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