Scripted trigger
realm_law_is_mandala
realm_law_is_mandala = yesgame/common/scripted_triggers/00_law_triggers.txt, line 215 (3 lines). No parameters.
realm_law_is_mandala is a scripted trigger in Crusader Kings III, written at line 215 of its file. It takes no parameters: realm_law_is_mandala = yes (or no). The game's script calls it in 5 places, among them Expansion Decree (law), Mandala Succession (law) and No Decree (law). Patch 1.20.1.2, from game/common/scripted_triggers/00_law_triggers.txt.
What it checks
- Government uses the Mandala Capital Temple Complex Great Project and Great Building
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (3 lines of game script)
realm_law_is_mandala = {
government_has_flag = government_is_mandala
}As written in game/common/scripted_triggers/00_law_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls realm_law_is_mandala.
Source: game/common/scripted_triggers/00_law_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.