CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

realm_law_authority_level_2

realm_law_authority_level_2 = yes

game/common/scripted_triggers/00_law_triggers.txt, line 115 (4 lines). No parameters.

realm_law_authority_level_2 is a scripted trigger in Crusader Kings III, written at line 115 of its file. It takes no parameters: realm_law_authority_level_2 = yes (or no). The game's script calls it in 1 place, among them feudalize_holding_interaction_cost (script value). Patch 1.20.1.2, from game/common/scripted_triggers/00_law_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (4 lines of game script)
realm_law_authority_level_2 = {
	has_realm_law_flag = authority_level_2
	NOT = { has_realm_law_flag = authority_level_3 }
}

As written in game/common/scripted_triggers/00_law_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls realm_law_authority_level_2.

Script values (1)

  • feudalize_holding_interaction_cost

Source: game/common/scripted_triggers/00_law_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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