Scripted trigger
realm_law_authority_level_0
realm_law_authority_level_0 = yesgame/common/scripted_triggers/00_law_triggers.txt, line 102 (7 lines). No parameters.
realm_law_authority_level_0 is a scripted trigger in Crusader Kings III, written at line 102 of its file. It takes no parameters: realm_law_authority_level_0 = yes (or no). The game's script calls it in 2 places, among them Adopt … Ways (decision) and has_valid_realm_laws_for_liberty_faction_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_law_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (7 lines of game script)
realm_law_authority_level_0 = {
custom_description = {
text = has_lowest_government_authority
has_realm_law_flag = authority_level_0
NOT = { has_realm_law_flag = authority_level_1 }
}
}As written in game/common/scripted_triggers/00_law_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls realm_law_authority_level_0.
Decisions (1)
Scripted triggers (1)
Source: game/common/scripted_triggers/00_law_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.