CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted trigger

realm_law_authority_level_0

realm_law_authority_level_0 = yes

game/common/scripted_triggers/00_law_triggers.txt, line 102 (7 lines). No parameters.

realm_law_authority_level_0 is a scripted trigger in Crusader Kings III, written at line 102 of its file. It takes no parameters: realm_law_authority_level_0 = yes (or no). The game's script calls it in 2 places, among them Adopt … Ways (decision) and has_valid_realm_laws_for_liberty_faction_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_law_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (7 lines of game script)
realm_law_authority_level_0 = {
	custom_description = {
		text = has_lowest_government_authority
		has_realm_law_flag = authority_level_0
		NOT = { has_realm_law_flag = authority_level_1 }
	}
}

As written in game/common/scripted_triggers/00_law_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls realm_law_authority_level_0.

Source: game/common/scripted_triggers/00_law_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?