CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted trigger

random_blackmailable_secret_can_be_added_simple_trigger

random_blackmailable_secret_can_be_added_simple_trigger = { BLACKMAILER = … TARGET = … }

game/common/scripted_triggers/00_secret_triggers.txt, line 469 (103 lines). Parameters: $BLACKMAILER$, $TARGET$.

random_blackmailable_secret_can_be_added_simple_trigger is a scripted trigger in Crusader Kings III, written at line 469 of its file. A call passes 2 parameters: BLACKMAILER and TARGET. The game's script calls it in 2 places, among them Servants and Masters (event intrigue_scheming.3001) and Servants and Masters (event intrigue_scheming.3013). Patch 1.20.1.2, from game/common/scripted_triggers/00_secret_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (103 lines of game script)
random_blackmailable_secret_can_be_added_simple_trigger = {
	$TARGET$ = { save_temporary_scope_as = target }
	OR = {
		AND = {
			secret_type_is_blackmailable_simple_trigger = {
				TYPE = secret_deviant
				TARGET = scope:target
				BLACKMAILER = $BLACKMAILER$
			}
			scope:target = {
				NOT = {
					any_secret = {
						type = secret_deviant
					}
				}
			}
		}
		AND = {
			secret_type_is_blackmailable_simple_trigger = {
				TYPE = secret_homosexual
				TARGET = scope:target
				BLACKMAILER = $BLACKMAILER$
			}
			scope:target = {
				NOT = {
					any_secret = {
						type = secret_homosexual
					}
				}
			}
		}
		AND = {
			secret_type_is_blackmailable_simple_trigger = {
				TYPE = secret_cannibal
				TARGET = scope:target
				BLACKMAILER = $BLACKMAILER$
			}
			scope:target = {
				NOT = {
					any_secret = {
						type = secret_cannibal
					}
				}
			}
		}
		AND = {
			secret_type_is_blackmailable_simple_trigger = {
				TYPE = secret_non_believer
				TARGET = scope:target
				BLACKMAILER = $BLACKMAILER$
			}
			scope:target = {
				NOT = {
					any_secret = {
						type = secret_non_believer
					}
				}
			}
		}
		AND = {
			secret_type_is_blackmailable_simple_trigger = {
				TYPE = secret_incest
				TARGET = scope:target
				BLACKMAILER = $BLACKMAILER$
			}
			scope:target = {
				NOT = {
					any_secret = {
						type = secret_incest
					}
				}
			}
		}
		AND = {
			secret_type_is_blackmailable_simple_trigger = {
				TYPE = secret_witch
				TARGET = scope:target
				BLACKMAILER = $BLACKMAILER$
			}
			scope:target = {
				NOT = {
					any_secret = {
						type = secret_witch
					}
				}
			}
		}
		AND = {
			secret_type_is_blackmailable_simple_trigger = {
				TYPE = secret_crypto_religionist
				TARGET = scope:target
				BLACKMAILER = $BLACKMAILER$
			}
			scope:target = {
				NOT = {
					any_secret = {
						type = secret_crypto_religionist
					}
				}
			}
		}
	}
}

As written in game/common/scripted_triggers/00_secret_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls random_blackmailable_secret_can_be_added_simple_trigger.

Events (2)

Source: game/common/scripted_triggers/00_secret_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?