Scripted trigger · By God Alone files
puppet_action_puppet_is_secular_ruler_trigger
puppet_action_puppet_is_secular_ruler_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 1348 (3 lines). No parameters.
puppet_action_puppet_is_secular_ruler_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 1348 of its file. It takes no parameters: puppet_action_puppet_is_secular_ruler_trigger = yes (or no). The game's script calls it in 12 places, among them puppet_action_blackmail (puppets), puppet_action_blind (puppets) and puppet_action_castrate (puppets). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (3 lines of game script)
puppet_action_puppet_is_secular_ruler_trigger = {
puppet:external_ruler_puppet ?= scope:puppet
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls puppet_action_puppet_is_secular_ruler_trigger.
Puppets (12)
- puppet_action_blackmail
- puppet_action_blind
- puppet_action_castrate
- puppet_action_command_abduct
- puppet_action_command_court
- puppet_action_command_murder
6 more
- puppet_action_command_seduce
- puppet_action_fabricate_hook
- puppet_action_inspire_conversion
- puppet_action_start_stealing_back_artifact
- puppet_action_systematically_maim
- puppet_action_torture
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.