Scripted trigger
probably_unintelligent_trigger
probably_unintelligent_trigger = yesgame/common/scripted_triggers/00_personality_triggers.txt, line 190 (10 lines). No parameters.
probably_unintelligent_trigger is a scripted trigger in Crusader Kings III, written at line 190 of its file. It takes no parameters: probably_unintelligent_trigger = yes (or no). The game's script calls it in 11 places, among them … Song (event pet_animal.3070), A Poetic Life (event tgp_japan_yearly_events.1225) and Concerning Tutelage (event yearly.5025). Patch 1.20.1.2, from game/common/scripted_triggers/00_personality_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
probably_unintelligent_trigger = {
OR = {
has_trait_rank = {
trait = intellect_bad
rank > 0
}
has_trait = dull
has_trait = inbred
}
}As written in game/common/scripted_triggers/00_personality_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls probably_unintelligent_trigger.
Events (6)
- … Song
pet_animal.3070 - A Poetic Life
tgp_japan_yearly_events.1225 - Concerning Tutelage
yearly.5025 - Setting the Stage
imperial_examination.2010 - Trimming the Dynasty
diplomacy_family.2300 - Wounded: A Taint Within
health.0202
Scripted triggers inside an event file (1)
- diplomacy_family_2300_relative_trigger
Scripted effects (2)
Scripted triggers (1)
Scripted modifiers (AI weights) (1)
- theocratic_related_puppet_acceptance_factors_modifier
Source: game/common/scripted_triggers/00_personality_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.