CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

probably_unintelligent_trigger

probably_unintelligent_trigger = yes

game/common/scripted_triggers/00_personality_triggers.txt, line 190 (10 lines). No parameters.

probably_unintelligent_trigger is a scripted trigger in Crusader Kings III, written at line 190 of its file. It takes no parameters: probably_unintelligent_trigger = yes (or no). The game's script calls it in 11 places, among them … Song (event pet_animal.3070), A Poetic Life (event tgp_japan_yearly_events.1225) and Concerning Tutelage (event yearly.5025). Patch 1.20.1.2, from game/common/scripted_triggers/00_personality_triggers.txt.

What it checks

  • One of these

    • has_trait_rank = { trait = intellect_bad rank > 0 }
    • or

      Has the Trait: Dull
    • or

      Has the Trait: Inbred

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (10 lines of game script)
probably_unintelligent_trigger = {
	OR = {
		has_trait_rank = {
			trait = intellect_bad
			rank > 0
		}
		has_trait = dull
		has_trait = inbred
	}
}

As written in game/common/scripted_triggers/00_personality_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls probably_unintelligent_trigger.

Events (6)

Scripted triggers inside an event file (1)

  • diplomacy_family_2300_relative_trigger

Scripted triggers (1)

Scripted modifiers (AI weights) (1)

  • theocratic_related_puppet_acceptance_factors_modifier

Source: game/common/scripted_triggers/00_personality_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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